I was curious if there’s an easier way on doing this than how I was wanting to set it up but basically I’m looking for advice on a system that does the following.
Similar to the way the Among Us game works, I’m hoping to be able to have a system on my map where the enemies can shoot/blow up certain items such as a reactor I already have on there, and it’ll make the doors stop working. Or lights, etc. And I’d like for these destroyable objects to be able to be repaired too, using a fusion cutter type tool. A welder if you may.
Sorry, but I have no idea what system you are currently using or want to use and so can’t compare the ease of use or efficiency.
However I do know that to manage groups of instances like doors, one way to go is to use collection services:
Edit: The reason I believe is because collection services is not hierarchy based so it doesn’t matter if an instance is in a folder or not so you can just :getTagged to get the object wherever it is in the game.