Yes Im bad at scripting and yes the code you will read is bad
So the problem here, The Career1 is being saved, but for example the Skill1 isnt being saved, and i dont know why
its either not being saved or not being loaded
But Career1 is being saved and loaded so idk whats the problem mate, I have been trying for 2 days
local dsService = game:GetService("DataStoreService")
local runservice = game:GetService("RunService")
game.Players.PlayerAdded:Connect(function(plr)
local PlayerStats = Instance.new("Folder")
PlayerStats.Name = 'CareerDataStores'
PlayerStats.Parent = plr
local Career1 = Instance.new("StringValue")
Career1.Parent = PlayerStats
Career1.Value = "nil"
Career1.Name = 'Career1'
local Iq1 = Instance.new("NumberValue")
Iq1.Parent = Career1
Iq1.Value = 0
Iq1.Name = 'IQ_1'
local Skill1 = Instance.new("NumberValue")
Skill1.Parent = Career1
Skill1.Value = 0
Skill1.Name = 'Skill_1'
local Fun1 = Instance.new("NumberValue")
Fun1.Parent = Career1
Fun1.Value = 0
Fun1.Name = 'Fun_1'
-----------------------------------------------------------
local function autosave()
dsService:GetDataStore("Career"):SetAsync("Career1", Career1)
dsService:GetDataStore("IQ1"):SetAsync(plr.UserId, Iq1.Value)
dsService:GetDataStore("Skill1"):SetAsync(plr.UserId, Skill1.Value)
dsService:GetDataStore("Fun1"):SetAsync(plr.UserId, Fun1.Value)
print("SavedStats")
end
local CareerName
local IQ1Value, Skill1Value, Fun1Value
local success, errormessage = pcall(function()
CareerName = dsService:GetDataStore("Career"):GetAsync(plr.UserId)
IQ1Value = dsService:GetDataStore("IQ1"):GetAsync(plr.UserId)
Skill1Value = dsService:GetDataStore("Skill1"):GetAsync(plr.UserId)
Fun1Value = dsService:GetDataStore("Fun1"):GetAsync(plr.UserId)
end)
if success then
print("Success")
else
print("Nah ErrorMessage")
end
Career1.Changed:Connect(function(NewCurrentCareer)
Career1 = NewCurrentCareer
autosave()
end)
Iq1.Changed:Connect(function(NewIQ)
Iq1 = NewIQ
autosave()
end)
Skill1.Changed:Connect(function(NewSkill)
Skill1 = NewSkill
autosave()
end)
Fun1.Changed:Connect(function(NewFun)
Fun1 = NewFun
autosave()
end)
if game:GetService("DataStoreService"):GetDataStore("Career"):GetAsync("Career1") then
Career1.Value = game:GetService("DataStoreService"):GetDataStore("Career"):GetAsync("Career1")
Skill1.Value = dsService:GetDataStore("Skill1"):GetAsync(plr.UserId) or 0
--Fun1.Value = tonumber(game:GetService("DataStoreService"):GetDataStore("Career"):GetAsync("Fun_1")) or 0
--Iq1.Value = tonumber(game:GetService("DataStoreService"):GetDataStore("Career"):GetAsync("IQ_1")) or 0
print("what ever this line does it worked")
end
end)
this block right here prints success :
local success, errormessage = pcall(function()
CareerName = dsService:GetDataStore("Career"):GetAsync(plr.UserId)
IQ1Value = dsService:GetDataStore("IQ1"):GetAsync(plr.UserId)
Skill1Value = dsService:GetDataStore("Skill1"):GetAsync(plr.UserId)
Fun1Value = dsService:GetDataStore("Fun1"):GetAsync(plr.UserId)
end)
if success then
print("Success")
else
print("Nah ErrorMessage")
end