Hello, I’d like to make a CCIP Recticle for my Cannon, I already have the projectile System ready which includes bullet drop.
I was wondering if I could use BodyVelocity, or Vector3 to determine the point on where the projectile would Impact. Having an ImageLabel of a Circle on the exact spot where the Impact point is from the players Camera View.
Heres an example of what I mean:
Here’s the system I have made so far, includes Bullet Drop, and Audio System (Sound Travel, Sound muffle depending on Distance):
The system uses BodyVelocity with the LookVector of the barrel as it’s vector3 while the Velocity.Y is subtracted by 0.12 to add bullet drop, then multiplied by 600.
local bv = Instance.new("BodyVelocity",p)
local mFrame = Model.Muzzle.CFrame.LookVector
bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
bv.Velocity = Vector3.new(mFrame.X, mFrame.Y - .12 + r:NextNumber(-.006, .006), mFrame.Z + r:NextNumber(-.006, .006)) * 600
Anything will be helpful, thank you 

