So I’ve been recently experimenting with ROBLOX’s pathfinding service, and I have created a basic script that makes a player move to a location.

The issue is, I want it to be more centered if that makes sense, I don’t like how it edges up against walls. It makes it seem like its goal is to get there as fast as possible, yet I would prefer if it took time to walk a little to stay centered between walls. Not sure if there is much I can do to achieve this with pathfinding service on its own other then adding invisible walls.
Think of it as I want it to have padding between walls, so it has to be a few studs away from each wall.
I have attempted invisible walls but It’s very tedious and would also affect an actual player unless I changed collision groups but as I said, tedious.
This is my goal
Any ideas would be appreciated.
Thanks,
Boogle
