Certain animation not playing in Viewport (WorldModel)

I’m having problems where one animation will play, but another won’t? I can’t figure out why the door animation won’t play, even tho everything else works. The open animation has the right animation Id, I’ve tried reuploaded the opening animation several times, nothing has worked

-- Load animations
	local Shake = NewCrate.AnimationController.Animator:LoadAnimation(NewCrate.Shake)
	local Open = NewCrate.AnimationController.Animator:LoadAnimation(NewCrate.Open)
	
	Shake:Play()
	
	wait(1.5)
	
	Shake:Play()
	
	wait(1.5)
	
	Shake:Play()
	
	wait(1)
	print("OPEN")
	Open:Play()

Open animation in the animation edit

Rigged
image

This might be cause of Animation overriding & that it’ll not play the Open animation if the Priority is lower than the Shake animation?

I set the Open animation to be Action (highest priority) and Shake to be Core (lowest priority) and still no fix :confused: