We have a module script, that has module requires, functions, variables, and all that in it. All of these are successfully compiled, and ran/ready to be called. For some reason though, functions and events that are NOT a part of the module (ie module:function() ) are not running / getting connected.
Whats really bizarre is that, everything works correctly in play solo, and has worked in game up until just recently. Now, our game is broken because the code we had in the module, specified above, is not getting ran.
The function in the module was a simple print, and the event was PlayerAdded.
Anyone have any clue why this would suddenly stop working? Has Roblox bugged out?