Certain Value to be on Leaderboards

I have one script that handles my time spent, deaths and average deaths leaderboards. The problem is that I do not want people with like 0 or 1 death or average death on the leaderboard. I want only people with more than 300 seconds spent in-game to be on the deaths and average deaths leaderboard but anyone can be on the time spent/seconds leaderboard. So how should I do this?

 local DataStoreService = game:GetService("DataStoreService")
local WinsLeaderboard = DataStoreService:GetOrderedDataStore("ObbyDataSeconds")
local WinsLeaderboard1 = DataStoreService:GetOrderedDataStore("AverageDData")
local WinsLeaderboard2 = DataStoreService:GetOrderedDataStore("DeathsData")


local function updateLeaderboard()
        local success, errorMessage = pcall (function()
                local Data =WinsLeaderboard:GetSortedAsync(false, 5)
                local WinsPage = Data:GetCurrentPage()
		                for Rank, data in ipairs(WinsPage) do
			
			
			                       local userName = game.Players:GetNameFromUserIdAsync(tonumber(data.key))
			
                       local Name = userName
                       local Seconds = data.value
			                       local isOnLeaderboard = false
			
                       for i, v in pairs(game.Workspace.Locations.Leaderboardarea.LeaderboardArea.Leaderboard.LeaderboardGUI.Holder:GetChildren()) do
                             if v.Name2.Text == Name then
                                  isOnLeaderboard = true
                                  break
				                           end
				
                    end

                     if Seconds and isOnLeaderboard == false  then
                            local newLbFrame = game.ReplicatedStorage:WaitForChild("LeaderboardFrame"):Clone()
                            newLbFrame.Name2.Text = Name
                            newLbFrame.TimeSpent.Text = Seconds
                            newLbFrame.Rank.Text = "#"..Rank
                            newLbFrame.Position = UDim2.new(0, 0, newLbFrame.Position.Y.Scale + (.009 * #game.Workspace.Locations.Leaderboardarea.LeaderboardArea.Leaderboard.LeaderboardGUI.Holder:GetChildren()), 0)
				                            newLbFrame.Parent = game.Workspace.Locations.Leaderboardarea.LeaderboardArea.Leaderboard.LeaderboardGUI.Holder 
				
                     end
              end
      end)

      if not success then
            print(errorMessage)
      end
end
local function updateLeaderboard1()
	
        local success, errorMessage = pcall (function()
                local Data =WinsLeaderboard1:GetSortedAsync(true, 5)
                local WinsPage = Data:GetCurrentPage()
		                for Rank, data in ipairs(WinsPage) do
			           local person = game.Players:GetPlayerByUserId(tonumber(data.key))
                       local userName = game.Players:GetNameFromUserIdAsync(tonumber(data.key))
                       local Name = userName
			                       local AvgD = data.value
		
                       local isOnLeaderboard = false
                       for i, v in pairs(game.Workspace.Locations.Leaderboardarea.LeaderboardArea3.Leaderboard.LeaderboardGUI.Holder:GetChildren()) do
                             if v.Name2.Text == Name then
                                  isOnLeaderboard = true
                                  break
                           end
                    end

			                     if AvgD and isOnLeaderboard == false  then
				
				            local newLbFrame = game.ReplicatedStorage:WaitForChild("LeaderboardFrame"):Clone()
                            newLbFrame.Name2.Text = Name
                            newLbFrame.TimeSpent.Text = AvgD 
                            newLbFrame.Rank.Text = "#"..Rank
                            newLbFrame.Position = UDim2.new(0, 0, newLbFrame.Position.Y.Scale + (.009 * #game.Workspace.Locations.Leaderboardarea.LeaderboardArea3.Leaderboard.LeaderboardGUI.Holder:GetChildren()), 0)
                            newLbFrame.Parent = game.Workspace.Locations.Leaderboardarea.LeaderboardArea3.Leaderboard.LeaderboardGUI.Holder	
				end
                     
                     
			              end
			
		      end)
		

      if not success then
            print(errorMessage)
      end
end
local function updateLeaderboard2()
        local success, errorMessage = pcall (function()
                local Data =WinsLeaderboard2:GetSortedAsync(true, 5)
                local WinsPage = Data:GetCurrentPage()
		                for Rank, data in ipairs(WinsPage) do
		
                       local userName = game.Players:GetNameFromUserIdAsync(tonumber(data.key))
                       local Name = userName
                       local Deaths = data.value
                       local isOnLeaderboard = false
                       for i, v in pairs(game.Workspace.Locations.Leaderboardarea.LeaderboardArea2.Leaderboard.LeaderboardGUI.Holder:GetChildren()) do
                             if v.Name2.Text == Name then
                                  isOnLeaderboard = true
                                  break
                           end
                    end

                     if Deaths and isOnLeaderboard == false  then
                            local newLbFrame = game.ReplicatedStorage:WaitForChild("LeaderboardFrame"):Clone()
                            newLbFrame.Name2.Text = Name
                            newLbFrame.TimeSpent.Text = Deaths
                            newLbFrame.Rank.Text = "#"..Rank
                            newLbFrame.Position = UDim2.new(0, 0, newLbFrame.Position.Y.Scale + (.009 * #game.Workspace.Locations.Leaderboardarea.LeaderboardArea2.Leaderboard.LeaderboardGUI.Holder:GetChildren()), 0)
                            newLbFrame.Parent = game.Workspace.Locations.Leaderboardarea.LeaderboardArea2.Leaderboard.LeaderboardGUI.Holder 
                     end
              end
      end)

      if not success then
            print(errorMessage)
      end
end
local g =0
wait(8)
while true do

	        for _, player in pairs(game.Players:GetPlayers()) do
		
		local Avg =  math.floor(player.Values["Avg Deaths"].Value + 0.5)
		              WinsLeaderboard:SetAsync(player.UserId, player.leaderstats.Seconds.Value)
		WinsLeaderboard2:SetAsync(player.UserId, player.leaderstats.Deaths.Value)
		WinsLeaderboard1:SetAsync(player.UserId, Avg)
        end

        for _, frame in pairs (game.Workspace.Locations.Leaderboardarea.LeaderboardArea.Leaderboard.LeaderboardGUI.Holder:GetChildren()) do
              frame:Destroy()
	        end
	
        for _, frame in pairs (game.Workspace.Locations.Leaderboardarea.LeaderboardArea2.Leaderboard.LeaderboardGUI.Holder:GetChildren()) do
              frame:Destroy()
	        end
	for _, frame in pairs (game.Workspace.Locations.Leaderboardarea.LeaderboardArea3.Leaderboard.LeaderboardGUI.Holder:GetChildren()) do
              frame:Destroy()
	        end
        updateLeaderboard()
	updateLeaderboard1()
	updateLeaderboard2()	 
       
	g = g+1
	        print("Updated Seconds,Deaths and Average Deaths Leaderboards!",g)


        wait(60)
end