CFrame animation player - Worth the effort?

So I kind of screwed up and didn’t check if personal animations work in group games…

I’m really trying to avoid having to import into editor → save animation → copy paste into group game → load each animation → re-export → replace anim IDs in scripts, as far as I know, that’s the only way without using a bulk transfer thing that I don’t really trust.

So I found this plugin: Animation Converter - Roblox that converts a keyframe sequence into a modulescript that has cframe stuff that I don’t really understand how to use at this point.

I’m sure there’s a good reason why people don’t do this already and it would be faster to just do it normally but would it be possible to create an animation player using those modulescripts that either works in tools or a GUI? (For example, an emote player like in ATF or weapon animations) I mean, if you built your game around this system in the first place it could be easier to manage animations between player and group?

So my question is, theoretically, could it be done? (Disregarding any garbage performance and it generally just being a stupid idea)

In any case, I’m going to be spending the next three hours doing it the painful way because I don’t have the knowledge or the time, thanks for reading.

EDIT 9/12/2022

I’m surprised anybody actually saw this post. It’s been a little over a year since I originally posted this and with my newfound wisdom I can confidently say, this post is cringe and you’re wasting your time looking into this.

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