Cframe not working



local tweenService = game:GetService("TweenService")
local  part = game.Workspace.Tween

local tweeningInformation = TweenInfo.new(
5,
Enum.EasingStyle.Sine,
Enum.EasingDirection.In,
10,
true,
2
)


local partProperties = {
	
	Size = Vector3.new(82.494, 1020.588, 184.607);
	Color = Color3.new(0, 0, 1);
	Transparency = 0.5;
	
	
}




local Tween = tweenService:Create(part,tweeningInformation,partProperties)
Tween:Play()


while true do
	
	
	game.Workspace.Tween.CFrame = CFrame.new(0, 0, 0) * CFrame.Angles(0, 1 , 0)(math.rad(45))
	
	wait(0.1)
	
	
	
end

What’s wrong with it? Please provide more information about what is wrong with your script. Additionally, formatting is very important.

local tweenService = game:GetService("TweenService")
local part = game.Workspace.Tween
local tweeningInformation = TweenInfo.new(
    5,
    Enum.EasingStyle.Sine,
    Enum.EasingDirection.In,
    10,
    true,
    2
)
local partProperties = {
    Size = Vector3.new(82.494, 1020.588, 184.607);
    Color = Color3.new(0, 0, 1);
    Transparency = 0.5;

}

local Tween = tweenService:Create(part,tweeningInformation,partProperties)
Tween:Play()

while true do
    game.Workspace.Tween.CFrame = CFrame.new(0, 0, 0) * CFrame.Angles(0, 1 , 0)(math.rad(45))
    wait(0.1)
end

Here’s your code, cleaned up.
Some things to note:

  • What is Workspace.Tween?
  • You’re trying to call a CFrame value.
    image

I think you should just remove the while true do loop.

local tweenService = game:GetService("TweenService")
local part = game.Workspace.Tween
local tweeningInformation = TweenInfo.new(
	5,
	Enum.EasingStyle.Sine,
	Enum.EasingDirection.In,
	10,
	true,
	2
)
local partProperties = {
	Size = Vector3.new(82.494, 1020.588, 184.607);
	Color = Color3.new(0, 0, 1);
	Transparency = 0.5;
	CFrame = CFrame.new() * CFrame.Angles(0,1,math.rad(45))
}

local Tween2 = tweenService:Create(part,tweeningInformation,partProperties)
Tween2:Play()