CFrame plane or body Movers?

CFrame plane or body Movers?
What do you think I should use?

Body movers should be more smooth in my opinion.

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I can’t exactly say I know of any games, or systems that use CFrame for planes. BodyMovers are deprecated now. I’d reccomend using VectorForces which are the modern implementation and are far easier and more versatile than BodyMovers.

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This isn’t a great post. What is your use case? It depends so I can’t really give a definite answer.

Nevermind, read the post wrong.

Using VectorForces, just set the end target to something on the lines to:

VectorForce.Target = Plane.PrimaryPart.CFrame + Plane.PrimaryPart.CFrame.LookVector * 3 -- basic use case

Not trueish. Unless you are looking for a linear interpolation between two points, CFraming is fine.

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