Currently Region3s can only be used to find intersecting parts in an axis aligned area. It would be wonderful if we could modify the CFrame of Region3s to allow for C side and efficient code for irregular bounding boxes.
Wasn’t this brought up before?
[quote] They have a CFrame property, but that doesn’t necessarily mean that they actually have an orientation stored internally, the CFrame is just the way that their location in space is exposed. The API that an object exposes externally does not necessarily match up exactly to how it’s implemented internally.
And even if they do have an orientation internally, not every part of the engine that uses them can necessarily handle that orientation being something non-orthogonal. [/quote]
Nevertheless, I’d definitely be in support of this being implemented.