So Im trying to make a spaceship with orthographic rotation but when I try testing it out, the only functioning axis’s are the X and the Z. Ive tried different rotation methods but always end up with the same issue.
function GameControls:Update(deltaTime)
UserInputService.MouseIconEnabled = false
UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
if Ship then
mouseDelta = UserInputService:GetMouseDelta()
angVelY += mouseDelta.X * 0.95
if UserInputService:IsKeyDown("A") then
angVelZ += 1
end
if UserInputService:IsKeyDown("D") then
angVelZ -= 1
end
angVelX += 1
Ship.PrimaryPart.BGyro.MaxTorque = Vector3.new(1000, 1000, 1000)
Ship.PrimaryPart.BGyro.CFrame = Ship.PrimaryPart.CFrame * CFrame.fromEulerAnglesYXZ(math.rad(angVelX), math.rad(angVelY), math.rad(angVelZ))
else
Ship = Properties.ServerShip.Value
end
end