CFrame Teleportation Issues

I currently have a commission requiring me to replace old mannequins in the game with an updated system. Now, the amount of mannequins here is 50 - 300 so I decided to use the command bar for assistance. My issue here was I couldn’t set PrimaryPart because the position of the model would be the primary part and in this case, that would mess up the teleportation.

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The picture above is the CFrame returned from v:GetModelCFrame(). After doing v:GetModelCFrame().Position, the position returned is 336.853546, 42.579895, -1228.95166. This position is correct however when I attempt to duplicate my model that will replace the original one, it’s the completely wrong position. Here’s my code:

local Mannequin = workspace.Mannequin for i,v in pairs(workspace:GetChildren()) do if v:IsA("Model") and v.Name == "test" then local Position = v:GetModelCFrame().Position v:Destroy() local Clone = Mannequin:Clone() Clone.Parent = workspace print(Clone) Clone:MoveTo(Position) end end

The MoveTo function can cause changes in the final position if there are parts / terrain in the way of your moving model. Try using SetPrimaryPartCFrame.

Should I set the primary part CFrame on the original model or the updated model?

Set the updated model’s CFrame to the old model’s CFrame.