Summary: Tried to explain it the best i could in the title but yeah, im tweening an object’s cframe and a object welded to it moves with it but it’s actual position property does not change. im trying to teleport a part to the same cframe as it after some time but it teleports to the old position
This will keep creating new animation tracks, also don’t use :FindFirstChild if you aren’t using it to check if the child exists (it’s more expensive than just indexing with the dot operator)