local value = CFrame.Angles(0, 0, math.rad(size * (num == 1 and 1 or -1)))
So the problem is here, X and Y positions. I am tweening this value for 3 eggs at the same time. When I tween, they all go to same X and Y position. Is there a way to make the eggs in same position they were already and not 0,0? I tried calculating but then it bothers the angle of rotation of the egg.
local ChangeTweenPos = Instance.new("CFrameValue")
local PetPos = Instance.new("CFrameValue")
local newOffset = cameraOffset + Vector3.new(-0.25, 0, 0)
local Workspace = game.Workspace
local EggsFolder = Workspace:WaitForChild("Eggs")
local EggDisplay = EggsFolder:WaitForChild(Egg).EggModel.Egg
local EggClone = EggDisplay:Clone()
MakeTemporary(EggClone)
EggClone.Parent = workspace
if EggNumber == 2 then
ChangeTweenPos.Value = CFrame.new(5,0,0)
end
local speedDiv = 1
repeat
wait(len)
num = num + 1
if num == 3 then
num = 1
end
local value = CFrame.Angles(0, 0, math.rad(size * (num == 1 and 1 or -1)))
TweenService:Create(ChangeTweenPos, TweenInfo.new(len, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {Value = value}):Play()
len = len / 1.15 / (speedDiv > 1 and speedDiv / 1.5 or speedDiv)
size = size / 1.025
until len <= 0.015
eggDisplay:Disconnect()