CFrame.lookAt problem

I need my knife to look towards the rayHitPosition, and I can’t get it to work

i’ve tried a lot of stuff, this is where i stopped currently

local direction = knife.Handle.Position - rayHitPos

local knifeEndCFrame = CFrame.lookAt(rayHitPos, direction)

I thought the code above would make the knife go to the rayHit, and then look towards the player so i could just flip it with cframe.angles but it didn’t work as intended

To make the knife look towards the RayHitPosition, you would need to align it by using CFrame.Angles() or CFrame:ToWorldSpace().

how would i use CFrame:ToWorldSpace() with this?

I cannot help you fix your issue.