CFrames affecting welds

I have this little health gui thingy and you can see i used CFrame.LookAt() to make it look at the head, but when I unanchored it and enabled the weld to the other part (kinda complicated), it was going crazy because the lookat also affects the weld, how do I make it not do that?
Screenshot (606)

try using a different attachment thingy instead of a weld, like universal or ball hinge

nevermind the lookat thing was a bad idea