below I have a script written out, but I have some questions. it works fine and exactly how I wanted to. I got .087 by doing some math with my mom, she understands it but Im fully confused how .087 is able to make it so that it perfectly rotates around the circle. The only reason I could see this working is because when i added the vector it doesn’t use world space and rather the object space? but nowhere in this script did i set it to object space. If someone could just explain why this works so I can add a few more touches to it, that would be great thanks.
edit: I was incorrect it does not actually rotate around the ball, or focus point
local camera = game.Workspace.CurrentCamera
local leftButton = script.Parent.left
local rightButton = script.Parent.right
local LR = 1
print(game.Workspace.ball.Position)
wait(5)
camera.CameraType = Enum.CameraType.Scriptable
camera.CFrame = (game.Workspace.ball.CFrame + Vector3.new(0,0,5))
leftButton.MouseButton1Click:Connect(function()
print("clicked")
camera.CFrame = CFrame.lookAt((camera.CFrame.Position + Vector3.new(-.087,0,0)), game.Workspace.ball.Position)
end)
rightButton.MouseButton1Click:Connect(function()
print("clicked")
camera.CFrame = CFrame.lookAt((camera.CFrame.Position + Vector3.new(.087,0,0)), game.Workspace.ball.Position)
end)
correct
I had originally set it up so it did that, but then I changed it to cframe.lookat and it started going in a circle. the only way for me to explain it to myself is that it uses the object space/local space rather than world space
yeah and this is a problem because if I was to change anything with the camera angle like having it look slightly down, it no longer rotates in a circle because it is using the object space. any suggestions to fix this?
will do. My only question is if I were to make it rotate around the ball, how would I do it. I have decided to simply change the camera type to attach and rotate the ball which is far simpler, but is there an easy way to simply rotate the camera around an object