Basically I wish for a specific player to be able to change their character into any dummy etc, without their previous character despawning. I want to do this so the player will be able to switch between 2 characters the server assigns to the player. One of the characters will be their original avatar another will be a dummy which I will reference with Dummy.
I have tried using the following, but this removed the player’s original character after changing it.
-- Setting the player's character
player.Character = Dummy
-- Switching network owners:
for _, inst in pairs(Dummy:GetDescendants()) do
inst:SetNetworkOwner(player)
end
I have looked through any previous solution on the devforum with no luck, if anyone could help it would be appreciated!
TL;DR: I want the player to be able to switch from 1 character to another character without the characters getting destroyed after switching.