local TextChatService = game:GetService("TextChatService")
local BubbleChatConfig = TextChatService.BubbleChatConfiguration
BubbleChatConfig.MaxDistance = 500
BubbleChatConfig.MinimizeDistance = 450
while wait(5) do
game:GetService("Chat"):Chat(script.Parent.Head, "Hey", Enum.ChatColor.White)
end
I got 2 problems:
I want the bubbles to disappear slower, maybe around 10s per bubble, but at the same time I dont want to change this for the entire game, so player conversations would still be normal.
The Distance changes I made at the top of the script should also only affect the NPC and not the entire game, is this possible somehow?