Change mesh size in a mesh part without changing part size

  • What are you attempting to achieve? (Keep it simple and clear)
    I’m trying to change the size of the mesh without changing the size of the part itself, like how you’d do it with a specialmesh in a part. This is for an R15 character.

  • What is the issue?
    I can’t find a property to do that, as far as I know the only way might do it would be to replace them with a part and putting a specialmesh in them but it would take ages each time I wanted to do it and probably mess up a lot of stuff.

  • What solutions have you tried so far?
    I searched on the devforum but couldn’t find a post with an answer to what I’m trying to do.

1 Like

Have you tried putting a SpecialMesh inside of the MeshPart, with the identical file and texture settings, but the SpecialMesh’s Scale setting configured to your liking?

I just tried, but it didn’t work. It was like the SpecialMesh just didn’t exist.

I apologize for the late reply, but I found this method: Humanoid:ReplaceBodyPartR15, you could probably replace the torso with a normal part and then use SpecialMesh on that normal part.