Change Property = Studio Crash

Pretty much self explanatory. I found this out while trying to change a ParticleEmitter’s LightEmission from 0 to 1.

Can you give more info than that? I’m changing tons of properties atm and this hasn’t happened for me.

https://i.gyazo.com/8d161fc0ffb996fdcb80f623fbbd1b1d.mp4

Absolutely unacceptable…

I think it’s only happening with certain properties like TextStrokeTransprency.

Yeah so far it’s only float properties that crash for me

Same problem here. I was trying out the new water properties and it crashed whenever I tried editing a float property.

Just checked and it does seem to only happen with floats.

LMAO wtf… How does stuff like even happen? This is ridiculously unacceptable…

I think it has to do with the implementation of the new Transparency sliding bar

(as shown here x.com)

I can’t reproduce this for any float property, what kind of values are you submitting to which properties?

EDIT: ah, wait, I’ve had Studio open for hours, probably missing a version.

Studio didn’t update in the past couple of hours / days. It must have been a flag that was switched on.

1 Like

This should be fixed shortly.

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Good thing :frowning:

I think this new slider is the reason. On the values I DON’T crash on, I get this:

Btw, if any of you Studio modders want that slider on other properties (i.e. Camera’s FieldOfView edit: won’t work on FoV – maybe the properties which can use the slider are hardcoded into the executable), you can go into your reflectionmetadata.xml and add

<double name="UIMinimum">0</double>
<double name="UIMaximum">1</double>

inside the Properties tag alongside Name/summary. Ctrl+F UIMinimum/Maximum if you need to see an example. Modify the UIMinimum and UIMaximum values to constrain the slider. The opposite is also true – if you don’t like the slider for certain properties (or all of them), you can remove it in reflectiondata.xml and you won’t get it for the properties you removed it from.

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