As far as I’ve noticed, Egghunt 2026: The Grand Eggspress is getting constant unreasonable complaints over their game’s mere cost and most don’t even try the game out and assume to exploit the Demo feature to rate the game negatively.
Some go to the extent of encourating creating alt accounts to dislike bomb the game which is why making a certain quota met to a game instead of being able to dislike/like right as you merely join could be less hurtful in the environment.
In general I feel like there’s a lot of games that get dislike bombed too just because of this general problem of how easy it is to gain the option to rate the game and I believe the game’s creator should be allowed to potentially control the like/dislike ratio based on general goal any player can meet.
Like, what’s the point of rating a game without even playing through it in the first place? It’s like going to a restaurant, and leaving right away before even trying out the food.
Yes, but most of these dislikes were not even given an opinion of through the internal experience but pure hate towards the game from either third-party’s opinion to backlash Roblox’s lack of support towards the game or simply disliking it and comparing it to a regular Steam game which makes no sense to highlight.
I honestly believe that general opinions should be thrown out and only be opinions that highlight the gameplay or if it was worth it, not “what you assume to be worth”.
This could be abused. Say only get to the end to rate the game.
And that’d be unfair or misleading cause there could be bugs along the way or issues throughout.
Say a bug on join that doesn’t let you load in, or a save issue.
People go to dislike, and some provide feedback via a pop-up, if that pop-up works.
I think this is evidence that we need a better system at large, not that we need to allow developers to control when people can dislike or like their game.
To stop bots or alt accounts, it’s difficult. A 5-second or 30-second requirement to like a game to stop an alt account could stop a legitimate person who tried to join and couldn’t load in due to a data issue. This data loading issue has happened to me many times in Deep Space Tycoon.
This whole situation of Egghunt 2026 clearly shows the limitations of Roblox technically and socially.
Roblox’s Like / Dislike system is outdated and doesn’t match Roblox’s scale.
Maybe slight playtime requirement, but anything will have its drawbacks like loading issues that happen in the first few seconds.
Thus, and in general, players and developers need more info about a game. We have a half-baked feedback system, but no way for players to see feedback already there.
Yet we also already have a plethora of feature requests about a Reviews system or tweaks to the Like / Dislike feature. Often comparisons to Steam.
We should have gotten $1.99, $4.99, or even beter: variable pricing. Making the game any amount from a minimum USD to a max.
Surprisingly, I didn’t find a feature request about this despite the 36 existing ones on paid access. Though “different price points” were mentioned as a potential future option in an announcement about paid access. In the replies of that announcement, tons of people asked why lower price points weren’t a thing. Zero response from staff on that.
Socially, people don’t come to Roblox for these kinds of games -Paid games, or considered higher quality. People don’t come to Roblox to spend money to buy a game.
Until Roblox tackles its’ reputation of safety and the kind of games the platform supports, I doubt people will be willing to pay for anything more than $9.99, let alone that. -no matter the quality.
And this journey to better Roblox’s reputation shouldn’t cost it’s own culture and existing userbase. As we see with the erosion of older games, classic heads, 2d clothing, and more.
In short, the option to limit ratings based on time spent in game can stop legitimate issues. Maybe a slight time to stop bots, but I fear how long is too long.
The crux of the problem, in my opinion, is the overall limitations of feedback systems, paid access, and the reputation Roblox has. These things need to change at large -the long view, the hard work- rather than adding a time met requirement.
That’s genuine feedback, providing problems that are happening as feedback are great. It helps developers come up with a genuine solution and fix it on the next batch.
However, by the example of a softlock or anything that avoids the said feedback, we can just add some form of temporary cooldown before being allowed to give a feedback which is reasonable since most games are built around long-term gameplay than short-term including demos.
The flag at a person point idea was a mere additional example of what could be chosen. Regardless, most people should be able to only give opinions about the game more than whether it’s worth it to play it before you even get to experience the full game. It’s an honest problem with our community that everyone chooses to judge the cover instead, spreading flaws and problems that are merely all about feeding fuel to the fire to criticize the game instead of experiencing it first-hand fully.
How long is the demo? Is it like a fixed time, or do you get 30 minutes and you can play it however you want until 30 minutes of actual play time expires?
how demo play for roblox work is like you can play the first 2 chapters or smth like that and then when you finish 2 chapters, you gotta pay the price to play the full game
also no matter how long you play, you will be fine
It’s just that they give you a set amount of content free to play through, no limited time. There’s also an update soon that gives the next chapter also available for the demo.