Change tool IDLE position

i want to make sure that the tool doesnt make my arm stand up, rather only when i click. How can i do it?

When your player character spawns, go into it and copy the Animate local script. Then exit playtesting and paste it into StarterCharacterScripts. Find the toolnone value parented to the script, and then look into the Animation instances that are parented to it. Change all their IDs to be empty.

That’s the easy solution, but this does result in an error popping up constantly if you equip something. It doesn’t affect anything, just floods the Output window.

Alternatively, you could make your own custom Animate script if you’d like to, which is the more correct but boring way to do this.

Now my legs don’t move anymore… lol.

How would the other slower solution work? Im interested to know it as I don’t like errors and also because my character has no proper animations nomore

Figured out a solution! Ill just remove it once the player is loaded already with a script.

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