hello there I am struggling with the reliability of the changed event (sometimes is fires sometimes it doesn’t). Are there are other ways I am able to tell if a property of a part has changed.
I sometimes came across this issue with this as well. But there is a better alternative in my opinion to this. I like this use GetPropertyChangedSignal
example:
value:GetPropertyChangedSignal("Value"):Connect(function(value)
-- whatever
end)
3 Likes
it still seems to be unreliable but its consistently unreliable. think this is more a problem with Roblox thanks for the help anyway. I found out that it isn’t crucial to the function on my game and its ok if it only works some of the time ima come back to this problem because it triggers me. I am going to mark you as the solution, thanks again.
1 Like