I have been trying to activate a function when a boolean value is changed.
I dont know why, but it didn’t work…
game.Workspace.Tenst_SRB.Data.StartIndicator.Changed:Connect(FireBooster)
I changed the boolvalue by hand
Thanks!
I have been trying to activate a function when a boolean value is changed.
I dont know why, but it didn’t work…
game.Workspace.Tenst_SRB.Data.StartIndicator.Changed:Connect(FireBooster)
I changed the boolvalue by hand
Thanks!
Are you changing the boolvalue in a studio playtest?
If so are you doing it from the client or the server. If you have your script that is checking for the changed signal on the server, the client changing the boolvalue will not fire the signal.
Thank you so much!!
You’re a cool guy