Anomalies:
- The Clockwork Machine has returned and is better than ever!
- You can put most items from the game inside of it.
-Examples: - Level 1 Keycard on 1:1 creates a Playing Card.
- Level 1 Keycard on Very Fine has a low chance of creating a Level 6 Keycard, high chance of creating a Playing Card.
- Pistol on 1:1 creates a Desert Eagle.
- C4 on 1:1 creates a Rocket.
- We’ll be adding more items to the list as time goes by.
- You can even put yourself through it! (Currently, you cannot ‘force’ other players to go through for testing, this may change in the future)
- You can put most items from the game inside of it.
- The player-controlled burning man has received new particles.
- The Old Man’s containment now has sounds.
Foundation:
- Scientist, Site Director and Overseer have received a tablet!
- Depending on what your job is, the Tablet will have more functions.
- Scientists can authorise prisoners, and disable tesla gates.
- Site Directors can authorise prisoners, disable tesla gates, and lock doors.
- Overseers can authorise prisoners, disable tesla gates, lock doors, arm the omega warheads, use the anomaly radar, and assign a high priority target.
- We’ll be adding more features to the tablet as time goes by.
- The Overseer has had a few much needed changes!
- There is now an experimental teleporter in the Overseer spawn which allows them to quickly teleport to populated areas of the facility.
- Overseers now spawn with a taser.
- The RWAD has been removed and replaced with the Tablet.
- Overseers can now use the tablet to scan for nearby breached anomalies.
- Only the Overseer will be able to see their exact location for ten seconds.
- Overseers can designate high priority targets using the tablet as well.
- Prisoners or Chaos Insurgents with a bounty of at least $500 (one star) can be made high priority targets.
- They will be marked with an indicator, but only when you are nearby them.
- Once they have been killed, everyone nearby will be rewarded with double the target’s bounty.
- We want to add more options to the Overseer and Site Director’s tablets. If you have a good idea, let us know and it may appear in the game!
Chaos Insurgency:
- The Ammo Can has been removed from the CI Store.
- All Chaos Insurgency jobs now spawn with an Ammo Can.
Light Containment:
- Light Containment has been completely remodelled.
- Instead of the all the same long corridors, it should now resemble what you would expect an SCP Site would look like.
- Many Anomalies’ containment have been moved around.
- Examples: Clockwork Machine and Zombie Pathogen have swapped places, the Melancholy Lamp is now closer to the Sealed Door.
- The elevator to Heavy Containment has been moved to the center of Light Containment, meaning you now have to go through it to get down there.
- The Heavy Containment elevator now has four doors in and out.
Heavy Containment:
- Alongside Light Containment, Heavy Containment has also been completely remodelled.
- The Warhead room has been removed and placed inside Heavy Containment. You will be able to see it from the main elevator room.
- There are now three different ways into Heavy Containment from the main elevator room.
- Similar to Light Containment, all anomalies have been moved to new locations.
- There’s too much to sum up for all the changes to both Heavy and Light containment. It’s best to go and explore for yourself!
Major Bugfixes:
- Resolved an issue that was causing a memory leak the longer servers have been alive.
- Buying the Overseer gamepass in-game no longer causes it to break.
- You can no longer use healing items to bypass damage.
- When travelling in an elevator, if you manage to glitch outside of it, you will be placed back inside after it has finished moving.
- Fixed an issue where prisoner bounties would not reset properly.
- Fixed an issue that would cause weapons to instantly reload.
- We’ve improved the way that projectiles travel (Rocket Launcher and Burning Man abilities) so they should be much more reliable now.