Changelog 1.8 Site 76

Anomalies:

  • Player Old Man movement speed has been increased by 2.
  • All Player Anomalies now get rewarded for killing players.
  • Wendigo now costs $5,000 to play as.
  • Wendigo health regen has been reduced to restore health every two seconds (Was every one second)
  • Wendigo movement speed decreased by 2.
  • Players who are infected with the Zombie Pathogen now automatically turn into a zombie when they drop below 20% of their max health. (Does not work if you are insta-killed with something like a rocket launcher)
  • Zombies now have a hunger bar similar to the Feral Vampire.
  • Zombie passive health drain has been removed.
  • Zombie damage has been increased from 10 to 20.
  • Player Plague Doctor now takes 70% less damage when curing. (Was 50%)
  • The Old Man now has glowing eyes.
  • Living Room spikes should now be more reliable.
  • Scarlet Lake heist now gives a higher reward for being sold.
  • New Heist! The Pathology Laboratory.
  • Located in the same area as the Zombie Pathogen containment.

Jobs:

  • Max Security cap has been increased to 12 (was 10).
  • Max Mobile Task Force cap has been increased to 8 (was 6).
  • Max Internal Security cap has been increased to 6 (was 4).

Misc:

  • New weapon! P90.
  • Security spawns with one, can be bought from the Foundation Store and CI Store for $40,000.
  • When the Omega Warhead is detonating, music plays alongside the siren.
  • Added more teleport points for MCD agents!

Bugfixes:

  • Fixed an issue with players being able to play as an Overseer without owning the game-pass.
  • CI members that interact with the Unusual Amulet should no longer brick their character.
  • The infinite sprint glitch should now be gone! (hooray)
  • Players can no longer re-contain the AI Old Man by punching him while stunned.
  • Improved the hitbox for detecting when the Player Old Man falls through the world.
  • Countless other smaller issues!
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