[CHANGELOG & CREDITS] Pranksters by Aether Games

Reserved for use by Pranksters

Credits

(For references and missing credits/verification, please email hello@ataether.com)

Management

Engineering

Art

External Credits

Roblox-TS NPM Packages
  • @rbxts/bezier
  • @rbxts/flipper
  • @rbxts/gizmo
  • @rbxts/inspect
  • @rbxts/janitor
  • @rbxts/log
  • @rbxts/maid
  • @rbxts/make
  • @rbxts/message-templates
  • @rbxts/object-utils
  • @rbxts/profileservice
  • @rbxts/promise-character
  • @rbxts/promise-child
  • @rbxts/r15-ragdoll
  • @rbxts/roact
  • @rbxts/sift
  • @rbxts/signal
  • @rbxts/streamable
  • @rbxts/t
  • @rbxts/validate-tree
  • @rbxts/visualize

Bug Reports

Please join the Discord chat on the official game page to post bug reports. Do NOT individually address our developers or anyone associated with the project.

Changelog

V1.0 - Release

  • :computer: UI Overhaul Completed - All Legacy UI is gone, everything has been replaced and is way more alive!
  • :sparkler: VFX Implemented - All the Explosions now have VFX!

Technical Overview

  • :roller_coaster: The Round Controller was fully rebuilt and now has support for all future gamemodes!

Known Issues

  • :balloon: Balloons currently have no UI, God of Balloons still works from the game page.
  • :person_shrugging: Some Icons are Wrong.
3 Likes

V1.0-test.1 - Post-Playtest 1

:tada: Thanks for coming to the playtest, this is all the bugfixes we could do with the results. :tada:

Major Bugs

Gameplay

  • Fixed the wrong player being the winner (seems important doesn’t it)
  • Fixed Component Traps not running correctly (Landmine, Laser)
  • Fixed Component Traps not destroying correctly (Laser)

Mobile

  • Fixed Controls-related issues
  • Made minor thumbstick calculation adjustments

Console

  • Fixed Controls-related issues
  • Add Sprint Controls

Minor Bugs

Character

  • Remove R6 Support
  • Force Body Scale for R15
  • Remove Body Animations

Gameplay

  • Fixed deaths being registered whilst the round is over
  • Fixed character collisions pre-emptively
  • Fixed controls triggering whilst interacting with UI

Lobby

  • Added clipping parts to prevent getting off of turns wrong
  • Fixed alignment for fishing dock path
  • Fixed jump clip for the fishing dock stairs
1 Like