Changing a player's physics to match another players physics

Hello Devforum,

Recently I made a pretty low quality ragdoll script, it works so well in my eyes, and everything goes smoothly, but I also have a pick up mechanic. Once you pick up the player it works, but the issues is when bigger scaled characters will not be able to be picked up by smaller scaled characters. It’s almost like they are too heavy.

Example of me picking up the player when I am at the smallest scale:

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Example of me picking up the player when I am at the largest scale:

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I know this has to do with Roblox physics, my problem is that I do not know what to do.

I’ve tried looking a solution but I couldn’t find anything, but I am sure there is a solution, and I am sorry if this has been posted or solved before, let me know if it has.

If you know any ways to fix this, help would be appreciated!

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I’m not sure how you’ve implemented this but there is a boolean massless property of parts that may help here. That way there won’t be a top-heavy center of mass making the player wobble.

2 Likes

I didn’t even think of it, but it worked, so thank you! :smile:

I just set all base parts to massless, and it worked perfectly as it should.

1 Like