Changing BasePart:Resize() To Use Float Instead of Int

This post is just as simple as that. Being able to use a float instead of an integer in BasePart:Resize() would be super useful. There isn’t much question about why this would be a bad thing.

Currently, BasePart:Resize() only uses integers instead of floats, so it can only change a part’s size by 1 stud instead of any amount between 0 studs and 1 stud.

I know there is a way to be able to do this by scripting it manually, but it would be easier to use the function instead of doing it manually. It would save everyone a ton of time and not require getting into CFraming.

What are your thoughts?