Hello forum. I am having issues with creating a blur. When the blur is first created, the size is what I want it to be. But when the camera type is switched, it automatically sets to 15 and can’t be changed.
Here is the code
local plr = game.Players.LocalPlayer
local cam = workspace:WaitForChild("Camera")
game.SoundService.bgmusic.Playing = true
local mouse = plr:GetMouse()
local blur = Instance.new("BlurEffect")
blur.Parent = cam
blur.Enabled = true
blur.Size = 5
local currentCamera = cam
repeat
task.wait()
until currentCamera.CameraType ~= Enum.CameraType.Fixed
currentCamera.CameraType = Enum.CameraType.Scriptable
plr.PlayerGui.Menu.Enabled = true
cam.CFrame = workspace:WaitForChild('CamPart').CFrame
local camPart = workspace.CamPart
local con
local maxTilt = 5
con = game:GetService("RunService").RenderStepped:Connect(function()
if plr.PlayerGui.Menu.Enabled == false then con:Disconnect() cam.CameraType = Enum.CameraType.Custom blur:Destroy();
local tween = game:GetService("TweenService"):Create(game.SoundService.bgmusic, TweenInfo.new(5), {Volume = 0})
tween:Play()
return end
blur.Size = 15
cam.CFrame = camPart.CFrame * CFrame.Angles(
math.rad((((mouse.Y - mouse.ViewSizeY / 2) / mouse.ViewSizeY)) * -maxTilt),
math.rad((((mouse.X - mouse.ViewSizeX / 2) / mouse.ViewSizeX)) * -maxTilt),
0
)
end)
All help is appreciated and thank you.