When you modify the headshape property of a body part description and then re-apply the description to a humanoid, it kills the character.
Expected behavior
I expect the character not to die when performing standard humanoid description modifications
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Further information; death only occurs when using ApplyDescriptionAsync.
ApplyDescriptionResetAsync functions as intended.
As such, we’ve been able to work around the issue and its not longer a major concern for us, however I still believe the behaviour Is unintentional.
To replicate:
- Change the headshape property of the bodypartdescription inside the player’s humanoid description
- use ApplyDescriptionAsync on the player’s humanoid, giving the humanoid description