Changing head shape kills the character

When you modify the headshape property of a body part description and then re-apply the description to a humanoid, it kills the character.

Expected behavior

I expect the character not to die when performing standard humanoid description modifications

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Further information; death only occurs when using ApplyDescriptionAsync.

ApplyDescriptionResetAsync functions as intended.

As such, we’ve been able to work around the issue and its not longer a major concern for us, however I still believe the behaviour Is unintentional.

To replicate:

  1. Change the headshape property of the bodypartdescription inside the player’s humanoid description
  2. use ApplyDescriptionAsync on the player’s humanoid, giving the humanoid description