Changing HumanoidDescription's Body Part IDs to 0 destroys the part"

  1. What do you want to achieve?

I am making an avatar customization system, on that system you are able to change body parts too.

  1. What is the issue?

If your avatar has the default body part id (that is 0) and you change to something else and then change it back to 0, It deletes the body part

  1. What solutions have you tried so far?

I tried putting the id to 1 instead of 0, and I tried to get the ID directly from player using Players:GetHumanoidDescriptionFromUserId(Player.UserId) but It doesn’t work. I don’t know why or how to stop the body part from delete when I want it back to default

1 Like

Please edit the post to include the script you use.

that is just humanoid:ApplyDescription() … with the BodyPart id 0