Hello, I’m currently trying to make a farming game. I’m trying to make a sell system with proximity prompts using leaderstats, it works fine, however changing the intValue to a higher number than the set one doesnt seem to do anything? It just reverts back to it’s original value after selling.
local Players = game:GetService("Players") local function leaderboardSetup(player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player local Money = Instance.new("IntValue") Money.Name = "Money" Money.Value = 0 Money.Parent = leaderstats local Wheat = Instance.new("IntValue") Wheat.Name = "Wheat" Wheat.Value = 5 Wheat.Parent = leaderstats end Players.PlayerAdded:Connect(leaderboardSetup)
local Prompt = script.Parent Prompt.Triggered:Connect(function(Player) local Money = Player.leaderstats.Money local Wheat = Player.leaderstats.Wheat if Wheat.Value >= 1 then Money.Value += 1 Wheat.Value -= 1 end if Wheat.Value == 0 then print("no") end end)
Any help is appreciated.