Im trying to set the NPC’s walkspeed to 0 when he does an attack animation so hes not moving and attacking at the same time. Im a little lost at the moment and cant seem to figure it out since im not familiar with the code.
local inAttackRange = (target.Position - script.Parent.HumanoidRootPart.Position).magnitude <= ATTACK_RANGE + 1
if inAttackRange then
CanAttack = true
if not attacking and CanAttack then
print("Attacking")
CanAttack = false
attacking = true
if Combo == 1 then
Attack1Anim:Play()
Combo = 2
DoingCombo = 1
delay(0.8,function()
if Combo == 2 then
Combo = 1
end
end)
elseif Combo == 2 then
Attack2Anim:Play()
Combo = 3
DoingCombo = 2
delay(0.8,function()
if Combo == 3 then
Combo = 1
end
end)
elseif Combo == 3 then
Attack3Anim:Play()
Combo = 4
DoingCombo = 3
delay(0.8,function()
if Combo == 4 then
Combo = 1
end
end)
elseif Combo == 4 then
Attack4Anim:Play()
Combo = 1
DoingCombo = 4
end
I could do this
Attack1Anim:Play()
Hum.Walkspeed = 0
Combo = 2
DoingCombo = 1
but then he doesnt move after the animation. Im not sure where in the code to set his walkspeed back to its original number.