When equipping a weapon i want their walk and idle animation to change
Issue is that it doesnt change, it works on player but not npc
Moving the npc forward in hope to refresh their anims
-- Play equip animation
local track = humanoid:LoadAnimation(animations.Weapons[weapon].Equip)
track:Play()
track.Stopped:Connect(function()
track:Destroy()
end)
-- Update idle & walk animations
local wAnims = animations.Weapons[weapon]
if wielder:FindFirstChild("Animate") then
wielder.Animate.idle.Animation1.AnimationId = wAnims.Idle.AnimationId
wielder.Animate.idle.Animation2.AnimationId = wAnims.Idle.AnimationId
wielder.Animate.run.RunAnim.AnimationId = wAnims.Walk.AnimationId
wielder.Animate.walk.WalkAnim.AnimationId = wAnims.Walk.AnimationId
end
-- Move NPC a small step forward
if humanoid and wielder.PrimaryPart then
local forward = wielder.PrimaryPart.CFrame.LookVector
local targetPos = wielder.PrimaryPart.Position + forward * 5
humanoid:MoveTo(targetPos)
end
Any help is appreciated