Changing PlaybackSpeed of a sound within a fired event

First, I know there’s a lot of loops here. However, my issue is within one of them where it takes descendant.Name == “Running” then to change the playbackspeed. There are no errors and the sound is placed within the humanoidrootpart and the potiondrinking sound plays fine. I’m not sure what’s the issue here. Essentially I’m trying to make the playback speed match with the character speed.

local events = game.ReplicatedStorage.Events
local speed = events.LiquidSpeed

speed.OnServerEvent:Connect(
    function(player)
        print(player.Name .. " is drinking Liquid Speed.")

        for i, descendant in ipairs(player.Character:GetDescendants()) do
            if descendant.Name == "PotionDrinking" then
                descendant:Play()
            end
        end

        wait(1.5)

        for i, descendant in ipairs(player.Character:GetDescendants()) do
            if descendant.Name == "Handle" then
                descendant:Destroy()
            end
            for i, descendant in ipairs(player.Character:GetDescendants()) do
                if descendant.Name == "Humanoid" then
                    descendant.WalkSpeed = 24
                end
            end
            for i, descendant in ipairs(player.Character:GetDescendants()) do
                if descendant.Name == "Running" then
                    descendant.PlaybackSpeed = 2.775
                end
            end
        end
        wait(15)
        for i, descendant in ipairs(player.Character:GetDescendants()) do
            if descendant.Name == "Humanoid" then
                descendant.WalkSpeed = 16
            end
        end
        for i, descendant in ipairs(player.Character:GetDescendants()) do
            if descendant.Name == "Running" then
                descendant.PlaybackSpeed = 1.85
            end
        end
    end
)

Note: The rest of the code works fine, but the PlaybackSpeed is the only property that wont change.

1 Like

change “Running” to “PotionDrinking”

I’m not wanting to change the playbackspeed of the potiondrinking sound, but of the footsteps within the running sound.

im almost certain thats done automatically