for i, v in pairs(player.Character:GetChildren()) do
if v:IsA("BasePart") then
v.Parent.LeftLowerArm.Material = "Neon"
end
end
Indent your code, and what exactly is the problem here.
You’re trying to find a thing called “LeftLowerArm” in the character’s limbs, try this
for _, Child in pairs(Character:GetChildren()) do
if not Child:IsA("BasePart") or Child.Name ~= "LeftLowerArm" then continue end
Child.Material = Enum.Material.Neon
end
Or better yet, this
for _, Child in pairs(Character:GetChildren()) do
if not Child:IsA("BasePart") then continue end
if Child.Name == "LeftLowerArm" then
Child.Material = Enum.Material.Neon
break
end
end
So the loop stops when the part you want to change has been found