Changing Player.Character to Something else

This Script is a local script that would control camera manipulation and other things but i want if the camera.focus = Cam1 then the Player’s Character Changes to HuggyWuggy(Example)

local camera = workspace.CurrentCamera
local Cam1 = game.Workspace.Cam1.CFrame
local Cam2 = game.Workspace.Cam2.CFrame
local Scroll = game.Players.LocalPlayer.PlayerGui:WaitForChild("Scroll")
local Main = game.Players.LocalPlayer.PlayerGui:WaitForChild("menu")
local Left = Scroll.Left
local Right =Scroll.Right
local Play = Scroll.Play
local Player = game.Players.LocalPlayer
local CharacterMorph = game.ReplicatedStorage.CharacterMorph

script.Parent.MouseButton1Click:Connect(function()
	script.Parent.Parent.Visible = false
	script.Parent.Parent.Parent.Cont.Visible = false
	script.Parent.Parent.Parent.startframe.Visible = false
	script.Parent.Parent.Parent.startframe.startframe.Visible = false
	
	camera.CameraType = "Fixed"
	camera.Focus = Cam1
	
	Left.Visible = true
	Right.Visible = true
	Scroll.Play.Visible = true
	
	
	
	
end)

Right.MouseButton1Click:Connect(function()
	camera.Focus = Cam2
end)

Left.MouseButton1Click:Connect(function()
	camera.Focus = Cam1
end)

Play.MouseButton1Click:Connect(function()
	Main.main.Visible = false
	Scroll.Left.Visible = false
	Scroll.Right.Visible = false
	Scroll.Play.Visible = false
	camera.CameraType = "Follow"
end)

if camera.Focus == Cam1 then
	Play.MouseButton1Click:Connect(function()
		Player.Character = workspace.HuggyWuggy
	end)
end

There are several issues with your script:

  1. You’re declaring player.Character as a new thing, not setting the actual player’s character to a model.
  2. It’s probably not an issue, but, the script is a localscript. If you want other players to see the player’s new character model, then you should probably fire a RemoteEvent, then change the player’s character model

how do i set it to a model
Kinda new to Scripting and trying my best to learn
I will fire a Remote Event

Create a new script(not a localscript) in ServerScriptService, and name it however you want.
Create a new RemoteEvent in ReplicatedStorage, and name it ChangeCharacter
Inside the script, paste the following:

local repStorage = game:GetService("ReplicatedStorage")
local model = repStorage.HuggyWuggy -- place the model into the ReplicatedStorage
local event = repStorage.ChangeCharacter
event.OnServerEvent:Connect(function(player)
   local oldChr = player.Character
   local newChr = model:Clone()

   newChr.HumanoidRootPart.Anchored = false -- assuming that you have an HRP inside the model
   newChr:SetPrimaryPartCFrame(oldChr.PrimaryPart.CFrame)
end)
   player.Character = newChr
   newChr.Parent = game:GetService("Workspace")

Then, paste the following in the current LocalScript you have:
(changes at the bottom)

local camera = workspace.CurrentCamera
local Cam1 = game.Workspace.Cam1.CFrame
local Cam2 = game.Workspace.Cam2.CFrame
local Scroll = game.Players.LocalPlayer.PlayerGui:WaitForChild("Scroll")
local Main = game.Players.LocalPlayer.PlayerGui:WaitForChild("menu")
local Left = Scroll.Left
local Right =Scroll.Right
local Play = Scroll.Play
local Player = game.Players.LocalPlayer
local CharacterMorph = game.ReplicatedStorage.CharacterMorph

script.Parent.MouseButton1Click:Connect(function()
	script.Parent.Parent.Visible = false
	script.Parent.Parent.Parent.Cont.Visible = false
	script.Parent.Parent.Parent.startframe.Visible = false
	script.Parent.Parent.Parent.startframe.startframe.Visible = false
	
	camera.CameraType = "Fixed"
	camera.Focus = Cam1
	
	Left.Visible = true
	Right.Visible = true
	Scroll.Play.Visible = true
	
	
	
	
end)

Right.MouseButton1Click:Connect(function()
	camera.Focus = Cam2
end)

Left.MouseButton1Click:Connect(function()
	camera.Focus = Cam1
end)

Play.MouseButton1Click:Connect(function()
	Main.main.Visible = false
	Scroll.Left.Visible = false
	Scroll.Right.Visible = false
	Scroll.Play.Visible = false
	camera.CameraType = "Follow"
end)

if camera.Focus == Cam1 then
	Play.MouseButton1Click:Connect(function()
		repStorage.ChangeCharacter:FireServer()
	end)
end

Nothing Happened Please Review

Do you have any errors in the output?

No Error’s in the OutPut how about i add you to the Project if its fine with you?