With a high amount of Humanoid models with various skinned/non-skinned BaseParts in the game (Workspace or ViewportFrames), changing the property of a BasePart within a Humanoid model causes the entire model’s render to flicker invisible for a few frames before returning to normal. This is new behaviour and was not an issue until recently (within a week or two is when users began to experience this in game).
Step 1: Render a handful of humanoid models in various viewport frames
Step 2: Change a Color property of a BasePart within one of the Humanoid models
Step 3: Observe as various BaseParts (skinned or not) begin to flicker in/out of rendering.
The above steps are being executed in the following video:
(Please note the issue is being amplified by even the out-of-view models in viewport frames getting property changes. There are hundreds being changed which are not rendered. This shouldn’t affect the render pipeline, and it didn’t seem to prior to this issue appearing, since they are out of render.)
https://gyazo.com/30625558d96aa630694bb2599c4459fb
And here’s a video showing a less amplified example, the difference being only one model is having 1-2 baseparts Color property changed after having ~50 models rendered, causing a single flicker of the model who’s property was changed:
https://gyazo.com/e7a67e803492284c47d2e4ef0f8c0347
I can reproduce this in game and in studio on various devices. See private details for my pc specs.
This issue is similar in nature to this issue which I reported in 2022, however, it is not requiring the properties to be tweened (rapidly changed every frame), rather, single change calls is triggering it to flicker: RigidConstraint+Skinned Mesh Rendering Issue
Expected behavior
Changing properties of parts within a Humanoid model should not cause render flickering.
A private message is associated with this bug report