Hello there, I am working on a multiplayer game, and I am planning on adding character customisation, however, there is a bunch of parts welded to the player, those parts are stored in a folder that is inside the StarterCharacter, those parts are the ones I need to change, sounds simple, right? It’s only changing the color, how hard could it be? Well, I have been trying to make this work over the course of at LEAST three months, I’ve tried everything, from tutorials, to scripts in the forums, yet no matter what I do, change or modify, nothing works. This post is my last attempt of getting this to work.
Images are provided below in order to clarify any possible confusion.
how about creating a gui with texbuttons that represents individual character parts that you can change colours.Yes its simple but its a start.
The issue is that I cannot access any of the StarterCharacter’s children other than the Humanoid, all of the methods I know and tried seem to have failed, if I manage to address the stuff inside that folder, then I won’t have any more trouble.
I have also looked for other methods in the forums/tutorials, applied them to my game and none of them worked either, though this isn’t an issue wih the humanoid, since whenever I tried to change any of the Humanoid’s properties, it worked like a charm.
Okay, I FINALLY managed to fix it, I’m not really sure how, since I just executed a method that I already tried weeks ago.
Thanks for the suggestion anyway.
is the player is character when loaded the custom character model?