Changing the model into the joining user

Hello so i am making a small scene game also to test stuff out for future development and i am trying to turn a model into the character of the player that is joining but i have no clue on how to achieve this. I have done research but I can’t seem to find what i really want.

What I have now

What I need

1 Like

You could use a for loop and grab items from the player’s character such as the Shirt, Pants, Accessories, CharacterMeshes, face, Head Mesh, etc.

You could just do this:

game.Players.PlayerAdded:Connect(function(player))
    local Player = player
    local Character = Player.Character
    local Character_Clone = Character:Clone()
    Character_Clone.Parent = game.Workspace or workspace
end)

By doing this it will automatically get the character of the player that joined the game, and you manipulate it how you wan’t.

Where should I place this script for the model to be changed to that character?

You could answer this question for yourself by doing tests or research over waiting an hour for a reply. The canonical location to place scripts is ServerScriptService.