Character animation is different in game

[not exactly sure if its script or art design support]

I made an animation for a rather bigger character. The issue I have is in the animation editor/Moon Animator, the animation plays fine but ingame, the animation plays differently than in the preview. Attached is a test animation.


As you can see, the animation in game is different than in the preview. I am unable to fix this and I am not sure on how to correct the animation(s). What I did try was rescaling but that looks messier. Help is really appreciated

Is this a rig? Make sure the hipheight is set to 2

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It was 0 initially but that didn’t really worked out (yes i did try rescaling it with HipHeight set to 2).

It’s a rig from moon animator

Is the root part anchored whenever you animate?

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No it isn’t. Created another test animation with an anchored root, doesn’t seem to change a thing too

I fixed it by making him smaller (for the end now, he aint big anymore) but thanks @Hzodx

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