I want to be able to animate the characters full body, but the arm is still affected by normal things , like jumping or walking. Im not sure if this affects the arm, but there is a weld located in a tool,
which has the “part 1” set to the Right Arm and “part 0” to a handle, the tool is then parented to the character, and the part is cloned into character, i tried make the animation action, but it still does not work.
(sorry about the guis in the way)
The welding script in case its needed:
local equipped = false local tool = script.Parent tool.Equipped:Connect(function() equipped = true local BetaHeavySword = game:GetService("Lighting").HeavySwords.BetaHeavySword local Characters = script.Parent.Parent local Humanoid = Characters:WaitForChild("Humanoid") local bhs = BetaHeavySword:Clone() bhs.Parent = tool local AccessoryWeld = Instance.new("Weld") AccessoryWeld.Parent = Characters:WaitForChild("Right Arm") AccessoryWeld.Part0 = bhs.HandleNot AccessoryWeld.Part1 = Characters:WaitForChild("Right Arm") AccessoryWeld.C0 = CFrame.Angles(89,0,0) * CFrame.new(0,1.5,0) end) tool.Unequipped:Connect(function() script.Parent.BetaHeavySword:Destroy() wait(0.1) script.Parent.Weld:Destroy() end)
Any help greatly appreciated!