I want to be able to animate the characters full body, but the arm is still affected by normal things , like jumping or walking. Im not sure if this affects the arm, but there is a weld located in a tool,
which has the “part 1” set to the Right Arm and “part 0” to a handle, the tool is then parented to the character, and the part is cloned into character, i tried make the animation action, but it still does not work.
(sorry about the guis in the way)
The welding script in case its needed:
local equipped = false
local tool = script.Parent
tool.Equipped:Connect(function()
equipped = true
local BetaHeavySword = game:GetService("Lighting").HeavySwords.BetaHeavySword
local Characters = script.Parent.Parent
local Humanoid = Characters:WaitForChild("Humanoid")
local bhs = BetaHeavySword:Clone()
bhs.Parent = tool
local AccessoryWeld = Instance.new("Weld")
AccessoryWeld.Parent = Characters:WaitForChild("Right Arm")
AccessoryWeld.Part0 = bhs.HandleNot
AccessoryWeld.Part1 = Characters:WaitForChild("Right Arm")
AccessoryWeld.C0 = CFrame.Angles(89,0,0) * CFrame.new(0,1.5,0)
end)
tool.Unequipped:Connect(function()
script.Parent.BetaHeavySword:Destroy()
wait(0.1)
script.Parent.Weld:Destroy()
end)
Any help greatly appreciated!