Character becomes transparent when there is an object between it and the camera

This may be a stupid question, but is there any way to disable this? I’ve looked around and can’t seem to find any related properties.

Albeit a gross method, you can use :GetPropertyChangedSignal(“LocalTransparencyModifier”) on every part in the character, and then reset it back to 0 if it was changed.

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This works on the character’s body, however, accessories (hats, etc) still become transparent.


Use GetDescendants then


Thanks, I appreciate the help.

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