In short I have a LocalScript
that on MouseButton1
checks if there are any players in a hitbox (a part).
I’ve spent quite some time trying to get this code to this point and for not leaving anything out I ask you if anything can be improved.
Here’s the current state:
local userInput = game:GetService('UserInputService')
local character = script.Parent
local combatHitbox = character:WaitForChild('CombatResources'):WaitForChild('Hitbox')
userInput.InputBegan:Connect(function(inputObject, gameProcessedEvent)
if not gameProcessedEvent and inputObject.UserInputType == Enum.UserInputType.MouseButton1 then
local charactersInHitbox = {}
local partsInHitbox = workspace:GetPartsInPart(combatHitbox)
for _, part in ipairs(partsInHitbox) do
if part.Parent:FindFirstChild('Humanoid') and part.Parent.Name ~= character.Name and character:FindFirstChild('Humanoid').Health > 0 then
local characterInHitbox = part.Parent
if not table.find(charactersInHitbox, characterInHitbox) then
table.insert(charactersInHitbox, characterInHitbox)
end
end
end
print(charactersInHitbox)
end
end)