How can I keep the character in the same position, Thank you!
local players = game:GetService"Players"
local starterPlayer = game:GetService"StarterPlayer"
local replicated = game:GetService"ReplicatedStorage"
local morphRemote = replicated.MorphRemote
local morphsFolder = replicated.MorphsFolder
local function onMorphRemoteFired(player, model)
players.CharacterAutoLoads = false
local modelClone = model:Clone()
modelClone.Parent = starterPlayer
player:LoadCharacter()
modelClone:Destroy()
players.CharacterAutoLoads = true
for _, _player in ipairs(players:GetPlayers()) do
if _player ~= player then
if not _player.Character then
_player:LoadCharacter()
end
end
end
end
morphRemote.OnServerEvent:Connect(onMorphRemoteFired)
local tweens = game:GetService"TweenService"
local replicated = game:GetService"ReplicatedStorage"
local morphRemote = replicated:WaitForChild"MorphRemote"
local morphGui = script.Parent
local toggleButton = morphGui:WaitForChild"ToggleButton"
local morphFrame = morphGui:WaitForChild"MorphFrame"
local morphsFrame = morphFrame:WaitForChild"MorphsFrame"
local toggle = true
local debounce = false
local function onToggleButtonClicked()
if debounce then return end
debounce = true
toggle = not toggle
local direction = if toggle then "In" else "Out"
local position = if toggle then 0 else -0.3
local tween = tweens:Create(morphFrame, TweenInfo.new(0.5, Enum.EasingStyle.Quint, Enum.EasingDirection[direction]), {Position = UDim2.new(position, 0, 0.4, 0)})
tween:Play()
tween.Completed:Wait()
toggleButton.Text = if toggle then "<" else ">"
debounce = false
end
toggleButton.MouseButton1Click:Connect(onToggleButtonClicked)
local function onMorphButtonClicked(morphButton)
local morphFrame = morphButton.Parent
local objectValue = morphFrame:FindFirstChild"Value"
if objectValue then
if objectValue.Value then
morphRemote:FireServer(objectValue.Value)
end
end
end
for _, morphFrame in ipairs(morphsFrame:GetChildren()) do
if morphFrame:IsA"Frame" then
local morphButton = morphFrame:WaitForChild"MorphButton"
morphButton.MouseButton1Click:Connect(function()
onMorphButtonClicked(morphButton)
end)
end
end