Character flinging upon getting up from ragdoll

As shown in the gif, the dummy is flung upward upon waking.

I have literally no idea how to prevent this and I cannot find a solution on the forum.

How are you resetting the Dummy’s original orientation? Because it seems like it’s trying to get back up after falling over

in previous iterations yes but to no avail

I am trying to restrict it to even do that in the first place, just let it stand normally when the ragdoll ends

Ok, could you please provide the script(s) that you used?

Ok.

Ragdoll.rbxm (2.9 KB)

It is all handled here

Sorry but I’m on mobile so I can’t open that link

Use the Humanoid state GettingUp to get the Character up.

Still occurs even if I set the state of the humanoid as such.

Fixed the problem with the usage of AlignPosition and AlignOrientation.