Character gets auto destroyed on spawn

As the player gets spawned in game using player:LoadCharacter(), its character gets auto destroyed.

I am not destroying the character. Up until yesterday, this bug was not happening. Nothing has been changed code wise! This is an engine related bug.

Preview: https://streamable.com/6nlawl

Screenshot of the output:

2 Likes

The problem has been found. The map was set lower than FallenPartsDestroyHeight and the player would automatically get destroyed as it spawned. Even though FallHeightEnabled is set to false, it still destroys the character.

Character auto destroy.rbxl (65.7 KB)

Please mark your 2nd post as the Solution so that other people don’t keep posting possible fixes.